Judai Yuki [AU] (
hyperhero) wrote in
the_campus2013-10-04 05:35 am
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[EFFECT ROOM] The Red Thread of Not-Quite-Fate
[This room is definitely one that you wouldn't expect to find in a school, considering that it appears to be a gigantic cafe. Plush carpets, cushioned chairs, a whole bunch of fancy drinks and snacks...
Someone put a dating cafe in the school!]
((OOC: Here's how it works! The room is based off the idea of the red string of fate from Japanese/Chinese legend. On stepping into the room, your character will find a thin but completely unbreakable red string tied to their pinkie, with the other end tied to someone else who's come into the room. The red string persists even if you try to leave, and won't disappear until a full day later. The thread itself will lengthen or shorten depending on the proximity of the two characters, but it won't let you get more than a room's length away from each other.
Here's the complication: the Gods are kind of sort of drunk off their asses, which means that the red string could tie you to literally anyone. Your worst enemy, your brother, your father, Old Man Jenkins... it's one of those things where you're lucky if you get your soulmate! Furthermore, the strings can (by player choice) actually swap around repeatedly, so your character could end up tied to one person all day or have to deal with being tied to five different ones through it!
For characters who don't know about the legend, there's a paper pinned to the wall by the door that explains it (at least, the actual legend, not the drunk-gods part). While the paper can be ripped up, it'll just regenerate a minute or two later.
And yes I purposefully picked the most inappropriate journal for this))
Someone put a dating cafe in the school!]
((OOC: Here's how it works! The room is based off the idea of the red string of fate from Japanese/Chinese legend. On stepping into the room, your character will find a thin but completely unbreakable red string tied to their pinkie, with the other end tied to someone else who's come into the room. The red string persists even if you try to leave, and won't disappear until a full day later. The thread itself will lengthen or shorten depending on the proximity of the two characters, but it won't let you get more than a room's length away from each other.
Here's the complication: the Gods are kind of sort of drunk off their asses, which means that the red string could tie you to literally anyone. Your worst enemy, your brother, your father, Old Man Jenkins... it's one of those things where you're lucky if you get your soulmate! Furthermore, the strings can (by player choice) actually swap around repeatedly, so your character could end up tied to one person all day or have to deal with being tied to five different ones through it!
For characters who don't know about the legend, there's a paper pinned to the wall by the door that explains it (at least, the actual legend, not the drunk-gods part). While the paper can be ripped up, it'll just regenerate a minute or two later.
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[He's casually slinging the Ring over his neck.]
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[How nice... Bakura might not be so bad after all!]
I've never tried most of it myself.
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[He holds his hand up in a wave, then walks off, hands going to play with the Ring a little.
You there, Bakura?]
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[The voice echoes in Judai's head. Let him play a little... then he can blame the blackout on burning out too much energy. That will work best, he thinks.]
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[Judai glances around, ducking into an empty classroom to plop on a seat and close his eyes. He tries to focus as instructed, running his hands over the gold a little and thinking on that weird eye on it. Is this what he's supposed to do?
...After a moment, though, he feels something weird. Almost... familiar in this thing.]
Huh... feels kinda warm...
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What is it that you want it to do? It can do a lot of things. It can find things... fire energy... even allow you to make your monsters solid.
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[That one's a good place to start! One of Judai's hand fumbles for his deck, pulling out Clayman.]
Let's see if it can make Clayman here solid!
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[He keeps his eyes closed, putting Clayman's card in front of the Ring and focusing on them both. Whatever magic's in this thing... come on... let's see if he can say hello to one of his HEROes!
C'mon, Clayman! Make your entrance!
As the magic in the Ring responds, there's a stir of magic somewhere in Judai himself, similar yet different, "perking" up almost like a curious animal peering its head over a bush. Judai doesn't seem to notice it, fully focused on the card in front of him...
...and then on the rather large creature barely fitting in the room once he feels it work.]
Whoa! Cool!
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...ugh. He was committing part of himself to 24 hours a day of Judai Yuki. Poor soul fragment...]
Good! Most people don't grasp it so fast. You can talk to him if you want. He's solid as a rock, so to speak...
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HELLO, JUDAI. [The monster seems surprised -- well, as far as that painted face can show "emotion" -- and gives a rocky chuckle.] I'M GLAD THAT I CAN TALK TO YOU LIKE THIS.
Heh! This is pretty awesome, yeah!
[Winged Kuriboh floats up over to Clayman, getting an affectionate "pat" from the Hero.]
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In the corner is a small shrine, depicting a picture of a young man in his late teens and a hospital gown. Despite the fact that he's smiling, the top half of the picture -- including his face -- is splattered with blood that has a strange mix of black within the red. The name is mostly smudged, but Bakura might be able to read it if he tries.
Strange... it feels as if the darkness has touched here more than elsewhere.]
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Slowly, he reaches out a hand to try to wipe off the blood.]
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