Thief King Bakura (
stealshinies) wrote in
the_campus2014-01-28 04:28 pm
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MINGLE: LASER TAG ARENA
[Being from Ancient Egypt and all that, seeing the dark, neon-lite laser tag room is enough to make him stumble back in awe. On the wall are vests with a sensor above the heart, as well as a set of guns.
Just beside that is a set of rules that Bakura sure as hell can't read:
EACH PLAYER TAKES ONE VEST AND ITS CORRESPONDING GUN.
DO NOT COVER UP THE SENSOR ON THE VEST.
THE OBJECTIVE OF THE GAME IS TO HIT THE TARGET ON OTHER PLAYERS' VESTS.
WHEN YOU ARE HIT, YOUR GUN WILL TURN OFF.
THE LAST PLAYER STANDING WINS!
Needless to say, he just takes a gun and decides to explore the room.]
((ooc: decided to intro one of the new rooms that I added last week (I'll also add these specifics to the setting page). Anyway, play laser tag with each other, tag around, and have fun! Feel free to handwave your character re-entering the game if you want to keep playing after they've already lost once.
Also, feel free to be a big fat cheater and not play by the rules, if that's how your character rolls! That's the fun of RP, isn't it?))
Just beside that is a set of rules that Bakura sure as hell can't read:
EACH PLAYER TAKES ONE VEST AND ITS CORRESPONDING GUN.
DO NOT COVER UP THE SENSOR ON THE VEST.
THE OBJECTIVE OF THE GAME IS TO HIT THE TARGET ON OTHER PLAYERS' VESTS.
WHEN YOU ARE HIT, YOUR GUN WILL TURN OFF.
THE LAST PLAYER STANDING WINS!
Needless to say, he just takes a gun and decides to explore the room.]
((ooc: decided to intro one of the new rooms that I added last week (I'll also add these specifics to the setting page). Anyway, play laser tag with each other, tag around, and have fun! Feel free to handwave your character re-entering the game if you want to keep playing after they've already lost once.
Also, feel free to be a big fat cheater and not play by the rules, if that's how your character rolls! That's the fun of RP, isn't it?))
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H-heh heh, well that makes sense, doesn't it? [After all, they were the same man three thousand years apart.]
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I'm a thief. I'll take whatever I want, from whomever I want!
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[She just reads them out, then, putting them back on the table for him once she's done.]
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He's got 21 cards now, and sounding way too confident for it.]
H-heh heh, okay. I think I'm ready~
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[And this is almost painful to watch. Even she wasn't ever THIS bad.
...she hopes.]
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Fine then!
[Fifteen minutes later... And he's picked out 19 more cards and is handing them to Karasu.]
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He'll figure it out once they duel, she's sure. Better to show him through beating him than trying to convince him before that. Maybe then he'll listen.]
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There! Forty cards. [He grins at her.]
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[Using his deck, Karasu explains the concepts behind spell and trap cards, summoning, tributing, and everything else he really needs to know from the start. On top of that, she explains the effects of his cards in a bit more depth, making sure he at least knows how it works.
Even if it's basically laughable. Something throw together like this...?]
...and that's about it.
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And he's usually good at memorizing things. It's just too much to take in at once.]
Right, I think I get it~ [Totally cool.]
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[Even she could see you get lost, man.]
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[As it turns out, he wasn't so sure. It's not that Bakura had bad memory--the opposite really--but he couldn't read. Everything she told him regarding the monster and spell/trap effects had to be memorized. Surprisingly enough, he seemed to remember the most of them. It's strategy and combos that he had trouble with, not to mention the order of play. Bakura never cared much for rules, so that might attribute to that.
In the end he loses spectacularly, and he's in a sour mood for it.]
Tch...I let you win!
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In this game, it doesn't matter how skilled or unskilled you are. If your deck doesn't carry at least a piece of you in it, it's meaningless. It won't respond to you and you won't win.
[She casually puts her Samurai deck back together.]
I built this deck over my entire life. The Samurai recognize me, and they can feel my trust in them. That's why it works for me.
I'll teach you the rules and read you the cards as many times as you need. But I'll tell you now and only once more: it won't mean anything if you don't put yourself into what you're building.