Judai Yuki [AU] (
hyperhero) wrote in
the_campus2013-10-04 05:35 am
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
[EFFECT ROOM] The Red Thread of Not-Quite-Fate
[This room is definitely one that you wouldn't expect to find in a school, considering that it appears to be a gigantic cafe. Plush carpets, cushioned chairs, a whole bunch of fancy drinks and snacks...
Someone put a dating cafe in the school!]
((OOC: Here's how it works! The room is based off the idea of the red string of fate from Japanese/Chinese legend. On stepping into the room, your character will find a thin but completely unbreakable red string tied to their pinkie, with the other end tied to someone else who's come into the room. The red string persists even if you try to leave, and won't disappear until a full day later. The thread itself will lengthen or shorten depending on the proximity of the two characters, but it won't let you get more than a room's length away from each other.
Here's the complication: the Gods are kind of sort of drunk off their asses, which means that the red string could tie you to literally anyone. Your worst enemy, your brother, your father, Old Man Jenkins... it's one of those things where you're lucky if you get your soulmate! Furthermore, the strings can (by player choice) actually swap around repeatedly, so your character could end up tied to one person all day or have to deal with being tied to five different ones through it!
For characters who don't know about the legend, there's a paper pinned to the wall by the door that explains it (at least, the actual legend, not the drunk-gods part). While the paper can be ripped up, it'll just regenerate a minute or two later.
And yes I purposefully picked the most inappropriate journal for this))
Someone put a dating cafe in the school!]
((OOC: Here's how it works! The room is based off the idea of the red string of fate from Japanese/Chinese legend. On stepping into the room, your character will find a thin but completely unbreakable red string tied to their pinkie, with the other end tied to someone else who's come into the room. The red string persists even if you try to leave, and won't disappear until a full day later. The thread itself will lengthen or shorten depending on the proximity of the two characters, but it won't let you get more than a room's length away from each other.
Here's the complication: the Gods are kind of sort of drunk off their asses, which means that the red string could tie you to literally anyone. Your worst enemy, your brother, your father, Old Man Jenkins... it's one of those things where you're lucky if you get your soulmate! Furthermore, the strings can (by player choice) actually swap around repeatedly, so your character could end up tied to one person all day or have to deal with being tied to five different ones through it!
For characters who don't know about the legend, there's a paper pinned to the wall by the door that explains it (at least, the actual legend, not the drunk-gods part). While the paper can be ripped up, it'll just regenerate a minute or two later.
no subject
[Okay, okay, maybe he can stand up now... right. There. On his feet.]
Turn end!
no subject
Alright! I'll switch Clayman to attack position! Then, I'll equip Cyclone Boomerang to Wildheart, bringing him up to 2000 attack!
[Now then... this should be plenty!]
Wildheart, take out that defense monster and once it's gone, Clayman, attack him!
1/3
LP: 0
But it could have been worse. If Judai had gone for overkill... there'd be worse than bruising.>]
2/3
3/4, I lied
4/4
Well played, Judai!
no subject
[Judai just grins, flashing him a V sign as Winged Kuriboh, back in spirit form, settles on his head gently.]
You figure out what you wanted to?
no subject
no subject
no subject
no subject
no subject
no subject
[Giiiimme gimme gimme gimme!]
no subject
But be careful, alright? If you need help, I'll talk you through it.
no subject
[He grabs the Ring, careful not to rip it out of Bakura's hands until he's ready to let go.]
no subject
...eh? Judai-kun?
no subject
[He's casually slinging the Ring over his neck.]
no subject
no subject
no subject
[How nice... Bakura might not be so bad after all!]
I've never tried most of it myself.
no subject
no subject
no subject
[He holds his hand up in a wave, then walks off, hands going to play with the Ring a little.
You there, Bakura?]
no subject
[The voice echoes in Judai's head. Let him play a little... then he can blame the blackout on burning out too much energy. That will work best, he thinks.]
no subject
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)