Judai Yuki [AU] (
hyperhero) wrote in
the_campus2013-10-04 05:35 am
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[EFFECT ROOM] The Red Thread of Not-Quite-Fate
[This room is definitely one that you wouldn't expect to find in a school, considering that it appears to be a gigantic cafe. Plush carpets, cushioned chairs, a whole bunch of fancy drinks and snacks...
Someone put a dating cafe in the school!]
((OOC: Here's how it works! The room is based off the idea of the red string of fate from Japanese/Chinese legend. On stepping into the room, your character will find a thin but completely unbreakable red string tied to their pinkie, with the other end tied to someone else who's come into the room. The red string persists even if you try to leave, and won't disappear until a full day later. The thread itself will lengthen or shorten depending on the proximity of the two characters, but it won't let you get more than a room's length away from each other.
Here's the complication: the Gods are kind of sort of drunk off their asses, which means that the red string could tie you to literally anyone. Your worst enemy, your brother, your father, Old Man Jenkins... it's one of those things where you're lucky if you get your soulmate! Furthermore, the strings can (by player choice) actually swap around repeatedly, so your character could end up tied to one person all day or have to deal with being tied to five different ones through it!
For characters who don't know about the legend, there's a paper pinned to the wall by the door that explains it (at least, the actual legend, not the drunk-gods part). While the paper can be ripped up, it'll just regenerate a minute or two later.
And yes I purposefully picked the most inappropriate journal for this))
Someone put a dating cafe in the school!]
((OOC: Here's how it works! The room is based off the idea of the red string of fate from Japanese/Chinese legend. On stepping into the room, your character will find a thin but completely unbreakable red string tied to their pinkie, with the other end tied to someone else who's come into the room. The red string persists even if you try to leave, and won't disappear until a full day later. The thread itself will lengthen or shorten depending on the proximity of the two characters, but it won't let you get more than a room's length away from each other.
Here's the complication: the Gods are kind of sort of drunk off their asses, which means that the red string could tie you to literally anyone. Your worst enemy, your brother, your father, Old Man Jenkins... it's one of those things where you're lucky if you get your soulmate! Furthermore, the strings can (by player choice) actually swap around repeatedly, so your character could end up tied to one person all day or have to deal with being tied to five different ones through it!
For characters who don't know about the legend, there's a paper pinned to the wall by the door that explains it (at least, the actual legend, not the drunk-gods part). While the paper can be ripped up, it'll just regenerate a minute or two later.
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[A bundle of white and red hits the floor at the bottom of the stairs in a messed-up heap.]
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[Judai isn't even really sure which of them is on top or bottom or if they're just tangled in a really awkward position.]
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[It's a lie, but a casual one. Though disentangling himself from Judai is proving... diffcult.]
Jeez, this thread's even in my hair.
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[Just twist your leg like... OW OW okay, that did it. Separating from Bakura now!]
You okay?
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[He picks himself up off the ground, awkwardly.]
Of course.
[And that's him off up the stairs again.]
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Judai is right up the stairs after him. He's not losing if he can help it!]
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Up and up...
And out!
Who won?]
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Aww, man!
[Bakura, but a head.]
Phoo! You got me!
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Too bad! But you know, I feel a lot better for it.
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Heh! Maybe we should race around more!
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Heh heh... I don't mind. But didn't you want to duel?
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[Judai pushes himself up, stretching a little and grinning, holding up his duel disk.]
Let's do this Shadow Game thing!
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[He lifts a hand, a flood of darkness covering the roof like a dome around them as the Duel Disk activates.]
Duel!
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Duel! I'll go first!
[Six cards, and Judai scans his eyes over them. Hmm... not too bad a starting hand, but he could have done better.]
I'll set a couple reverse cards, then play a monster in defense! Your go!
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My turn! Draw card!
[Not terrible... He places a card face down.]
I'll set this reverse card! And also... I summon Zure, Knight of Dark World! I attack your facedown monster!
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Sorry! You'll need someone tougher than that to get through Clayman!
[1800 ATK vs 2000 DEF. 200 damage to Bakura.]
Nice try, though!
[He grins, not even so much as sweating now.]
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Too bad... turn end! Your turn, Judai!
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I'll set this monster and end my turn there.
[Nothing to do but stall.]
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[His lips twitch into a smile.]
And...
[He plays a magic card.]
I activate Cursed Twin Dolls! Heh heh... Pick a box, Judai.
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Sure?
[Winged Kuriboh peers from over Judai's shoulder and he glances to it, then looks back to the boxes.]
What do you think, partner? Which one?
[The spirit gives a worried chittering, looking between them and back to Judai, finally giving what sounds like a confirming noise.]
Got it! I'll take the black box!
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[The black box opens, Judai's half of the field becoming a mass of mist on the ground as well as the darkness above.]
The effect you choose is yours... the effect you didn't, becomes mine. The effect I gain is simply enough. The red box is a gift of life. Whenever a card is placed in either of our Graveyards, I'll gain 200 Life points.
But don't worry... Because you chose the box of 'death', you gained a good effect too! From now on, you have no graveyard, Judai Yuki! Your monsters can no longer pass on to the afterlife!
From now on, card effects can no longer kill your monsters, or remove your cards. Any monsters that die on your side will no longer be removed from the field. However, they will be unusable, save for counting as a monster you control. It's a curse of infinite existence...
Do you want me to explain a little more? Or should I show you the flaw in this curse by demonstration?
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Uh. Explaining's good!
[Because for some reason he has a bad feeling about the whole thing.]
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[A low chuckle.]
Without a graveyard to go to, the curse forces your dead monsters to stick around. While they cannot be targeted, attack or defend, they still count as monsters you control for any effects that require them. And since all of their effects are negated, and the effects of any spells, traps or card effects cannot target them, they're little more than dead weight. On top of that, since they no longer occupy a field zone, they'll be unable to protect you from direct attacks.
But, Judai... if you have the right cards, you can turn even that flaw into a victory. Consider it a challenge.
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Got it! I'll figure it out!
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Then, turn end!
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3/4, I lied
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